Huge project that kept me busy for most of 2017. I was on a small team of 3d & technical artists responsible for converting CAD data for most of the Polaris line of off-road vehicles into web-friendly 3d versions for real-time use. Maya was used for 3d model cleanup & retopo, UVLayout Pro for UV mapping, Substance Painter for the baking & texturing, and PlayCanvas as the 3d game engine.
To see the full line of vehicles & accessories please visit: