Photogrammetry - Firewood

Work In Progress / 22 décembre 2018

Doing some photogrammetry exercises using RealityCapture for data processing, Zbrush for scan cleanup and editing, Maya for retopo, and Substance Painter for texturing.  I've found that adding some micro detail via a height map that's blended in combination with the baked normal map helps to punch up the detail a little.  Here's a side by side comparison with and without.