Sculpting Detail - Respirator

Finalized the modeling & sculpting on the respirator after client feedback. It turned out to be more challenging than I originally thought due to the double-sided thin geometry. All detailing done within ZBrush 2018.  For the cloth pattern, I used a custom alpha created in PS then brought it into ZBrush's MaskByNoise feature within NoiseMaker.  Easy peasy! 😁

Next up, baking and texturing.